Dev Log 004 - Shooting with Style

Published on July 11, 2018

Long time no see! Welcome back to another iteration of the System Remnant Dev Log just over a year later. Time has not been on my side recently but that doesn’t matter now, here’s what’s new!


Looking back at the older blogs I realized I never introduced one of the main mechanics: modules! These are equippable stat changers that appear in the world whether in shops, chests, or off enemy corpses. Most of them can be stacked for an increased effect, for instance having multiple damage modules would further increase your damage. Here are a few examples of the possible hundreds to come:

Item Magnet

Synthetic Riches

Poisonous Cloud

Weapon Attachments

HUD Changes

Internal Changes

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